Video: Pathfinding and Movement, Road to v0.5


Free Movement with Keyboard

 or

 Point to Click

We have started to design the #Quests in Warrior Tycoon. We want to bring some variety and action into the game with this feature and implement a turn-based battle system to give the game more depth, looser conditions and just more gameplay.

In case you missed it heres the Part we talk about the Turn Based Combat in Warrior Tycoon: Turn Based Battle, way to Version 0.5 - Warrior Tycoon by Stusse Games (itch.io

WASD Movement

When we started with the tilemap and the implementation of the A* pathfinding and the character, we first implemented a WASD movement with the character. After testing for a while and configuring the size of the tiles, the warrior and other numbers like the speed. The game felt like it was going in the wrong direction.

It just doesn't feel natural to run around with the keyboard when you can only play with the mouse for the remaining 99% of the game, but for this part you have to switch to the keyboard and as soon as a battle starts or an event occurs you need the mouse again.

That's not suitable for a tycoon game, which are usually just clicker games.

Point to Click instead

So we almost wanted to take the whole idea off with the 2D tilemap. Then we thought, we've never done anything with point to click before. So we tried it out and quickly implemented a point to click system, which was very easy and quick to do because everything was already prepared, instead of calling the movement from the keyboard, call it from the mouse.

After we tested it, we adjusted some speeds and sizes again, the camera.

It felt very good to walk around on the map with the whole Tycoon game running behind it.

We made a small Video for you to Watch

You can see the Point-to-Click movement in action here. The game only needs the mouse to be played. I think this is a success.

Let us have your suggestions, feedback and ideas.

Follow the project to keep up to date.  We appreciate your support.

Plan for v0.5

So a lot has already happened and we plan to have the Quest and Turn Based Battle system up and running by 19 December.

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