Quests and Turn Based Battle - Design Idea
How about Tycoon and Turn Based Battle
So the game has its basic functions, now we want to build some kind of action into the game. For this we have thought of Team Adventures, which will now be renamed Quests. Quests are done by a team of adventurers. To get to this point, the player must first train 3 heroes. The warriors who are no longer on regular adventures become available for the quests.
Tell us what you think of the feature at the end and leave your suggestions if you have any.
Why should the Player do those Quests in First Place?
We will use these quests as a game mechanic to finish the game and set up the future campaign.
Over the years, the threat of the Great Evil grows. With trained warriors, the threat can be stopped through quests.
Story Line, The Great Evil
The great evil is constantly trying to overpower the kingdom. Your specially trained warriors are the only barrier between them and our kingdom!
The Actual Design Idea
So we thought about different ideas to develop this feature for this game. Our solution is a turn-based battle system like in Pokémon or Final Fantasy. To get to these turn-based battles, you wander around a 2D map and look for special places to enter. There is also the idea for puzzles to get to certain places. But this can also be implemented later and it is not necessary to implement the Quests.
2D Map aka Tilemap
A 2D map for the game to roam, it could be an isometric block land, square 2D tiles or hexagonal tiles. We checked our assets and we have these beautiful hexagonal land tiles available. So we decided that we would use them for our map now.
Take on Quests
When the player roams the map, he can find special places that he can enter. These places can contain loot such as items, money or resources. Or they can trigger a battle. The goal is to find the castle to eliminate the final boss. Without dying on the way.
Hero to Roam
We are currently using a placeholder warrior to roam the map. We plan to design a warrior for each class and the player can then choose their favorite to roam the map.
Focus on the Core
The quests feature will add another variation to the game, giving the player different tasks and showing something other than just a user interface to click on. However, this is still a Tycoon game. So these quests add different mechanics to the Tycoon part of Warrior Tycoon.
This will be added to the Core
- To upgrade weapons to a higher level, special material can be found in these quests.
- The game gets an ending mechanic, if the player does not train warriors, the great evil will overwhelm the kingdom and it will be Game Over.
- To complete these quests, the player must constantly train and improve their warriors.
Next
While we are working on the next features and implementations, we are also preparing the next information about the game design and will take care of the turn-based combat and more information about loot and engagements on the quests. So stay tuned and follow us if you want to stay up to date.
Warrior Tycoon
WarriorTycoon is Tycoon game where you train warriors and send them on missions to earn gold.
Status | Canceled |
Author | Stusse Games |
Genre | Simulation, Strategy |
Tags | Boss battle, Fantasy, Management, Point & Click, Text based, Turn-based, Tycoon |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Warrior Tycoon: Quests and Battles v0.5.5Mar 28, 2022
- Modding via Wikipedia Website and WebGL StruggleJan 27, 2022
- Modding and Maps, Big Update Incoming, Road to V0.5Jan 10, 2022
- Combat System, Almost Done, Road to V0.5Jan 03, 2022
- Quests, Tasks and Battle, Road to V0.5Dec 24, 2021
- Video: Pathfinding and Movement, Road to v0.5Dec 14, 2021
- Turn Based Battle, way to Version 0.5Dec 08, 2021
- Skills for Warrior Tycoon - V 0.2.0aDec 06, 2021
- Warrior Tycoon - New User Interface V 0.1.4Dec 05, 2021
Comments
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It looks interesting. I like the graphic design and characters!