Kaiju Survivor 0.8.0 Alpha, More Intense Level Up and Choices


Let's continue our Dev Journey to a Steam Game,

We're worked on a Concept for our Game Cover Artwork and have a quit satisfying Result achieved which we wanna use for now.

This Update is a Big Update and brings many Stuff and Changes. We're polished existing Systems and extend them. The Weapon System has now reworked and is closer to be fully implemented. We Changed the Camera to give a better perspective on the Game Field.

Pickups have Changed and the whole Level Up Experience got intensified while we also improved the User Interface.

Theres also a Change to the Movement, so far when the Mech got moved Diagonal, it increased it's walking Speed. This will now no longer happen and the Mech will walk diagonal now in the same walking speed.

Game Changes:

Camera

Camera Angle and Field of View Change to bring the Camera closer to the Mech but still give wide view of the Game Field.

Enemies and Spawner

This is really exciting as we implement now two Models that look more like Kaijus, we're looking forward to hear especially about the performance when you encountering our 2 new Enemies.

A Giant Meat Kaiju and a Crab Kaiju (Models still subject to Change)


Giving you some more vibes of a Kaiju Slaughter Game where u need to survive with your Mech!

The Spawn System is still very rough and doesn't handle different Enemy Types yet. In further Updates we gonna improve the Spawn Manager to build the Game up.

Pickups

We improved many aspects of the Pickup System

Magnets no longer attract Magnets

Pickups are Rotating now so the Playfield offers more Dynamic


  • Kaiju Bounty is now a Purple 4 Side Diamond
  • Magnet is now a Blue Sphere
  • Repair is now a Red Heart
  • Mech Speed is now a Yellow Star
  • Double Experience is now a Pink Gem
  • Experience Stone is now a Orange 6 Side Diamond
  • Battery is a Green Penta

Experience and Level Up

We improved the Aspect of Experience and Level Up.

Before it was based on a First Level Experience of 10, now it is 100. This helps us to create better Upgrades and Cards for Experience.

When collecting experience stones the experience bar animates and lightens up and the pickup Sound gets louder aswell as higher in Pitch.

Level Up plays now sounds and animates the Cards when opening to give a more satisfying feeling about the level up.

There are more then 60 Level Up Cards now.

Weapon Systems

The Weapon System received some significant Changes. Its no longer possible to pick the same Weapon multiple times and there is also a limit of Weapons you can choose. At the beginning it is 3 and with Hangar Upgrades there can be 3 additional Slots unlocked.

Each Weapon comes now with Cards that get unlocked after picking a Weapon. Those Cards will improve the Weapon you are using.

The Weapons are no longer Red Balls, they have now Effects

Hangar Upgrades

Before it was the Upgrade Center, now we will call it Hangar. In the Hangar you can Upgrade your Mech permanently. The Upgrades can be unlocked by collecting Kaiju Bounty while playing. Progress will be saved.

We have added 14 new Mech Upgrades to the System and more will follow.

Save and Load Progress

Another big improvement is the Save System as we're saving the Progress now local to your Computer. The Progress actually gets loaded automatically and we think about a Profile System to have multiple Save Games, tell us ur thoughts about that.

User Interface

We rearranged a couple of User Interfaces and also the Gameplay Interface. Health and Experience which is key to the Genre is centered and better visible. While Numbers and Statics go to the Corners of the Canvas.

There is also now a Hit Interface when you take Damage that blinks up.


The Startscene User Interface received also some Updates, we're showing now your Level Statistics and made Elements of the UI more clear. Tell us what you are missing or wanna see. We're looking forward to improve it further.

We have added Music to the Main Scene so it isn't so quiet.

Whats Next

The Changes we've made in this version to the previous version are significant. We wanna also collect Feedback about the Changes and the actual Gameplay and feeling about it. So we can use those information to polish up existing stuff.

But there is a lot to do and for the Next Update we can expect the following:

  • Weapon Interface with more Information and Cooldown Ticking, having more Visuals and Numbers the Player can enjoy.
  • Damage Numbers poping up on the Enemies. To give the Gamefield more Dynamic, also add Settings to disable te damage numbers.
  • Enemies with Damage Types and Visual Variations. Make use of the Armor, actually there is not much going on with Armor as it only reduces the Damage received.
  • Ranged Enemies with Damage Types and Visual Variations, same as Melee Enemies but those are gonna attack from further away and stand in the second line.
  • Improve the Spawning System for the new Enemies
  • Adding Props to the Level so it doesn't look that plain anymore.

Let's start and Thanks for reading, Feedback and suggestions are highly appreciated. 

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See you in the next Devlogs

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Comments

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(+1)

Got some time to test the current latest build, i like the new xp system, it seems a lot less tedious to level up. I think the enemies should be a bit slower though cause i had quite a hard time not getting overwhelmed especially when starting out with no upgrades to the movement speed.

The new upgrade with some side options to choose is really cool ^^ i like how you can also get upgrades to the peircing factor of the weapons and not just the damage, this is really helpful for large groups.

From what i tested there seems to be still a few bugs with saved progression and the upgrades menu (the one on the main menu, not the one that pops up at level ups) where some upgrades you clic spend your kaiju bounty points but don’t level up the selected stat, and sometimes these boosts don’t seem to apply when you get back to gameplay (not sure if these are bugs, or just not yet implemented, so i just gave a heads up in case)

Keep up the good work :)

(1 edit) (+1)

So im on the right way as you like the progress, feedback from others is good too. 

Upgrade Wise i plan to implement a weight System and have different Rarity of Upgrades which also will give different values. With that there gonna be also a description in the future for the cards.

Armor Upgrades didn't actually do anything, besides them all others should work, but i haven't tested them fully yet myself to be fair. Since im planning on adding more Upgrades it wasn't fully the focus yet since we have go over them again.

The save progression seems to be bugged on some spots and im checking on it.

But its good so i can keep an eye on that, as developer you know yourself you often dont run into certain bugs or issues, as you know how your system is working.

I've encountered myself a couple bugs to, when you restart the level inside the level, the enemy speed and health don't get reset as they still run on the timer from previous Game.

Thanks for the words, im really excited about the project, we're switching actually from the Platform Arena Level to a more open Level with Terrain and changed the sizes of everthing.


The Enemies also will be way slower at the start in next upgrade but a little more tanky, i wanna get the speed at the beginning a little bit out. And also we're playing a little bit with the Light.

Also im working on the Mission you have to close the "dimension portal" were the Kaijus enter this world and for that you need to collect certain things on the map and kill special Enemies. 

Thats the plan for now. Thanks for playing and testing

(+1)

It seems like it, especially if you got more feedback from other people as well :)

A rarity system could be nice to have a bit more variety for sure, but i already like the cards system as it is cause they can be really good boosts to progression compared to the stat points, when i tested i got a railgun which was super handy with the pierce stat upgrades :p

Yeah i suppose the upgrades not working properly could be cause of the save issue but i just gave a heads up in case this was a bug in hope this would help. Cause yah like you said when working on your own game since you know the ins and outs about it you can sometimes not encounter bugs that a regular player could stumble into, thus the importance of feedback XD

But yeah cool progress so far from what i’ve tested / you’ve shown in the logs, and that new UI from the screen looks really nice. Also cool that you plan a campaign mode instead of just the endless mode ^^